I'm enjoying three of my courses. The other two are pretty boring. I've also learned that I don't have all the requirements to graduate - a combination of not being able to count, and missing a requirement. So as a result, I'm short one 3rd or 4th year CS course, I'll have one more non-math elective than I need, and I'll be taking a course (most likely AI) in the summer while I'm working. Fortunately OpenText is just on the other side of campus from where I'll be living, and AI is an 8:30 class, so I'll just be a little late to work three days a week. I'm on flextime, so it won't be an issue, hopefully.
I'm looking forward to reading week for a nice break. For once, it's going to be a full reading week instead of just a reading two days, at the cost of time math & CS courses now ending at the same time as everything else at the end of the term. I think I'd rather have the extra time next week.
I've been fooling around a bit with Blender and Ogre3d. I'm slowly figure out how Blender works, and I've managed to get one of my models into Ogre3d, and have it spinning slowly. All quite simple, but it's a start.
This next week I have two midterms on Wednesday - a delightful way to spend Valentine's Day. At least I've only got one (short) assignment on top of that.
I finally managed to get my hands on a Wii last month. After not having time to play it at all the last week and a half or so, last Friday night I finally got around to beating Zelda: Twilight Princess. Most of the game was quite enjoyable, although there were a few items that didn't seem to fit in. They were obviously added to solve puzzles in one particular dungeon, and had limited applicability outside of it. The endgame wasn't quite as engrossing as Ocarina of Time. The final dungeon thingie was relatively sparse, and the final battle seemed anticlimactic. Perhaps it was my experience from the other Zelda games, but it was never a surprise when it turned out there was another part to the battle.
My Wii code is 6955 4532 5992 7086.